If you put a school down in a city, children from all over the city will go there to get educated. All you need to have effective public services is enough capacity + traffic flow for your citizens to make use of them. If traffic flow gets bad enough that this fails to happen, citizens get upset. What little depth they have comes from the traffic management sim: the service needs to be accessible, so either citizens need to be able to get to the buildings in a timely fashion, or the buildings need to be able to send their vehicles out to various parts of town in a timely fashion. Public services are very simple: citizens want a service, and you plop down buildings that provide that service. There's no real simulation going on here: you have a bunch of very talented, creative individuals using the game as a specialized canvas.īut let's talk a bit about just how public services and pollution are skeletons.
#Cities skylines traffic lights good or bad mod
An infinite money mod is, of course, a given.
#Cities skylines traffic lights good or bad mods
If you go to /r/CitiesSkylines or look at a number of YouTubers (I strongly recommend Infrastructurist), you'll see lots of gorgeous cities that were created by using mods like RICO, Move It!, and various forms of Anarchy (among several others) to plop down assets in ways that resemble real cities. Cities: Skylines is mostly good as a) a traffic and transit simulator, and b) a sandbox game for using mods to create beautiful urban artwork. Public services and pollution, in particular, are basically skeletons without any real depth to them, and they have considerably less depth than SC4. Unfortunately, traffic management is the only part of the game that really holds up as a simulator. Part of the fun of Skylines is just how cool your city looks. You shouldn't suffer a negative effect to your Traffic flow when using Traffic Lights for a situation were they are designed for.> Despite the name, Skylines is really a traffic management game more than anything else. Traffic should be crawling through that junction without Traffic Lights, instead it zips through no problems at all. However without Traffic Lights traffic flow is much better. You absolutely want Traffic Lights as in the real world this most certainly would be a Traffic Light controlled junction. You have 20-lanes of traffic converging at the junction. Then you have the main regional motorway/highway that runs through my city running from top to bottom. To the left the elevated 6-lane road leads to my city centre + commercial district. The congested Red/Orange road on the right leads to my port+industrial area. However, overnight, with this patch, Traffic Lights have very limited utility. I was wrong to suggest Traffic Lights have no use at all. Have suggestions for the sidebar / topbar? Mail the mods!įair enough point. Monthly Megathread for FAQs, Guides, and Common Issues.Fully comprehensive City Planning guide for C:S players.
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